Case in point: At one point of the game, it’s required that you find a ship to carry you across a river. However, most of your time is spent with a great deal of seemingly pointless busy work. There are some decent puzzles strewn throughout the game, the best ones requiring you to examine intricate devices closely and discern their internal operation. Your character moves relative to the camera, not to their own orientation, meaning that each time the camera changes angles (and it does so frequently), you have no choice but to re-orient yourself too.
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With a controller, it’s never precisely clear how to select specific objects on screen, which is a pretty integral part of adventure gameplay, resulting in a lot of fiddling around with both analogue sticks. It’s a recommendation I should have ignored. I played the game on PC, and at the game’s recommendation with a controller, rather than the traditional mouse. The gameplay style is the same as previous point-and-click adventures, focusing on collecting items for your inventory and solving puzzles with them, except updated slightly for modern audiences. Unfortunately, what could have been a nostalgic coda to a unique niche of the adventure game genre has instead bloated to an overlong, buggy, boring and ultimately unnecessary sequel.įrom the outset, Syberia 3 seems confused. Not so, says Sokal, as after an extensive development of around eight years, Syberia 3 now arrives on PC, Xbox One and PlayStation 4. To my satisfaction, the story was completed by the end of Syberia II, to the extent that its themes had reached their conclusion and the journey had wrapped up. The original two games, desgined by Belgian comic artist Benoit Sokal, were a fresh breath of whimsy, combining a real Eastern European style and atmosphere with fantastical ideas and intricate steampunk contraptions. It’s been over a decade since the Syberia series last captured my attention.